Troll & Hero - Elementalism

Gaming, adventure, trolls and heroes. What's not to like?


Elementalists connect to the various elemental planes through plants, creatures and objects to extract raw elemental material which they then manipulate to bury opponents, fly through the air, throw lightning bolts, control the bodies of their opponents, heal injuries, form weapons, enmesh them in vines, ... or any of the other myriad of things that can be done.

All seven elements can be bent to the elementalist will through the practice and refinement of martial arts. Use these rules to build a character who bends the world to his will through the elements rather than brawn or magic.

These rules are a part of Troll & Hero and requires those rules to make full use of it. [This is for use with the base rules and includes the necessary martial arts rules: elementalism is included in the Troll & Hero - Combat expanded rules book.]