Gaming, adventure, trolls and heroes. What's not to like?
Whether it is sorcery or witchcraft, the dark arts or simple necromancy, the roots of low magic are as old as good and evil. A practitioner of such magics can leverage the dual principles of “like calls to like” and “once connected, always connected”. But these magics carry a unique risk: the taint of evil that arises from using black magics. These taints mark the practitioner with evil: dogs bark or bite, horses grow uneasy and other people shun them. But only when they have no need, for as every necromancer knows, people with great need are willing to strike damnable bargains.
These rules are a part of Troll & Hero. To make full use of them requires either the base rule book or the expanded rules. This book may be used in addition to, or instead of, the expanded Magic book.